
Honor • Safety • Immersion • Community
The below rules apply to all DarkFire Airsoft events, open plays, milsims, minisims, and on‑site activities. By entering DFA property, you agree to follow all rules and staff instructions.
Definitions (Alphabetical)
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AEG: Automatic Electric Gun
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BAN STRIKE: A warning issued to players. After 3 strikes, a player will be permanently banned.
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DMR: Designated Marksman Rifle
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EO: Event Organizer
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FOB: Forward operating base
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FPS: Feet per Second
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FRAGO: Fragmentary order. Abbreviated, rapid action missions. (Side quests)
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KILL RAG: A red cloth used to signify when you are currently out of play
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LMG: Light Machine Gun
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MED: Minimum Engagement Distance
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MEDWRAP: Medical wrap. White cloth to be used as a signifier.
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MILSIM: Military simulation event. Read more HERE
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MINISIM: Mini simulation event. Read more HERE
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RPS: Rounds per second
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SMG: Sub Machine Gun
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TECHINCAL: Any vehicle used for gameplay (not ref vehicles)
1. BEFORE YOU PLAY
Age Requirements
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Minimum age: 12 years old
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Players under 16 must have a parent/guardian on‑site
Waivers & Check‑In
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A signed waiver is required every calendar year
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All players must sign in at registration
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Wristbands (if issued) must remain on
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Entry fee required for all events (online or at the door)
2. SAFETY FIRST
Eye & Face Protection
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Full‑seal ANSI Z87.1 goggles required at all times in the game area
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Never remove eye or face protection on the field
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Never shoot a player without proper protection
Safe Zones
The parking lot and staging area are safe zones:
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Remove magazine
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Clear chamber into the ground
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Set replica to safe
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No firing or dry firing
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Shooting BBs in safe zones or off‑property = ban strike
Footwear
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Closed‑toe shoes required
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No cleats or metal spikes
Hydration & Medical
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Bring adequate water
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Notify staff if you feel unwell
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Players with medical conditions may privately notify staff
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Players must assess their own risk; DFA is not liable for undisclosed conditions
Emergency — “BLIND MAN”
If someone is injured:
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Yell “BLIND MAN!”
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Everyone repeats the call
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Field becomes safe
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Remove mag, clear chamber, wait for instructions
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Only direct staff if you know the exact location
3. STAFF & AUTHORITY
Referees & Admins
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Refs wear high‑vis vests or yellow shirts
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Admins wear blue DFA patches (players may NOT wear these)
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Their authority is final
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Admins may play in games and still hold authority
4. PLAYER CONDUCT
General Behavior
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No pushing, shoving, hitting, or aggressive physical contact
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Medic systems may require light tapping (allowed)
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Special modes (e.g., Mad Scientist) may allow controlled interaction
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No harassment, arguing, or hostile behavior
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Report issues to refs — do not confront players
Cheating & Strike System
DarkFire uses a 3‑strike system:
1st Strike:
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Blatant cheating (not calling hits, blind firing, tampering with objectives)
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Removed from current game
2nd Strike:
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Removed from field for the day (no refund)
3rd Strike:
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Permanent ban (no refund)
5. HIT RULES & ENGAGEMENT
What Counts as a Hit
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Any BB striking your body, gear, clothing, backpack, hat, or headgear
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Friendly fire counts
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Blind fire hits count
What Does NOT Count
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Ricochets
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Gun hits (BBs bouncing off your primary replica)
When Hit
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Call “HIT!” loudly
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Raise your hand
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Display kill rag
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Return to spawn or follow game rules
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When unsure, take the hit
Overshooting
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Do not intentionally overshoot
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1–2 rounds is enough
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Repeated overshooting = ban strike
6. DEAD PLAYERS
Dead Men Tell No Tales
When dead:
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Only say “Hit” or “Dead man walking”
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No spotting, coaching, or assisting
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No removing eye protection
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Complimenting a good shot is allowed
7. SHOOTING RULES
Target Visibility / Blind Fire
You must see your target. Blind fire includes:
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Shooting around corners without looking
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Sticking gun through windows without eyes behind sights
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Firing over obstacles without visual confirmation
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Shooting through cutouts you cannot see through (if your face can’t fit, you can’t shoot)
“Bang Bang” Rule (Optional)
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Only replicas with 5 ft MED may use it
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Target may accept or refuse
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If target shoots back, they forfeit attacker’s MED
8. MELEE & SPECIAL ACTIONS
Melee Weapons
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Only rubber/foam/admin‑approved melee weapons
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Soft slashing motions only — no stabbing
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Melee kills are silent
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No throwing melee weapons unless specified
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No tagging with hands
9. TEAMS & IDENTIFICATION
Team Markings
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Standard armbands: Blue or Yellow
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Must be worn on arm or replica
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Other colors may be used for special modes
10. FIELD & PROPERTY RULES
Respect the Field
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Do not damage buildings, barricades, forest, or equipment
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Do not climb structures or trees
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Multi‑story structures are marked
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Negligent damage may result in liability
Wildlife
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Do not disturb wildlife
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Report injured animals
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Shooting wildlife = immediate permanent ban
11. REPLICA & EQUIPMENT RULES
Airsoft Only
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No paintball guns, airguns, real firearms, or deadly weapons
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Violators will be turned over to authorities
BB Requirements
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Biodegradable 6mm BBs only
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No match‑grade/non‑bio BBs
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No 8mm or full‑thrust kits
Automatic / Binary
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Most games = semi‑auto only
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Full auto allowed only for LMG‑style replicas
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Binary triggers prohibited
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Using auto in semi‑only = warning → ejection for repeat offenses
Drones & Tanks
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No remote‑controlled firing or spying
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Photography drones require approval
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Drones may not assist gameplay
12. GRENADES, PYRO & SHIELDS
Grenades
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Allowed
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Sound grenades: 15 ft kill radius
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Solid cover negates kills (head to toe coverage)
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Smoke/pyro allowed depending on weather
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No homemade pyro
Ballistic Shields
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All shields allowed
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Shields immune to BBs
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Only pistols/shotguns may be used with shields
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Shields do not protect from grenades
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Shield users must still follow blind‑fire rules
13. CHRONO, MEDs & JOULE LIMITS
Chrono Rules
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All replicas must be chronoed and tagged
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Untagged replicas = ejection until chronoed
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DFA rentals = 5 ft MED
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Staff may perform random chrono checks
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Refusal = ejection
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Chrono rules do not apply to open play events
14. MILSIM‑SPECIFIC RULES
EO Rules
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Non‑DFA events may have additional rules
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Read event descriptions carefully
SMG Rules
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Real‑world SMG replicas under 1.0 joule may use full auto
Radios
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Allowed channels listed in event info
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Spying on enemy channels = immediate ejection + 2 ban strikes
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No jamming, spamming, or interference
Bleed Out
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Stay in place until timer expires or medic revives you
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Times vary by event
15. VEHICLE RULES (TECHNICALS)
DFA staff vehicles are except from rules below
Requirements
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Must have prior approval
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Max speed: 10 mph
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No fluid leaks
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Functional brakes
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Valid driver’s license
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Comprehensive insurance
Passenger Rules
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Must remain seated
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Limbs inside vehicle
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No entering/exiting while moving
Vehicle Damage Rules
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Grenades/rockets disable vehicles for event‑specific durations
16. UNIFORM RULES
Uniform Codes
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Applies to clothing & headgear
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Mixing colors within same uniform code allowed
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Mixing uniform codes prohibited
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Ghillie suits allowed on any team
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If not wearing proper uniform under ghillie, you may not remove it
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Incorrect uniforms may result in point penalties or reassignment
17. CAMPING RULES
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Dispose of garbage properly
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No alcohol, cannabis, or controlled substances
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Fires only in designated rings
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Quiet hours: Midnight–6 AM
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No shooting in safe zone
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Minors must be accompanied by an adult
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Be respectful and courteous
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You are responsible for your belongings
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DFA provides no camping supplies
18. BAN CONDITIONS
Strikes are cumulative.
1 Ban Strike — Removal from Current Game
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Unsportsmanlike conduct
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Cheating
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Arguing with staff (advocating is allowed)
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Littering on field or staging area
2 Ban Strikes — Removal from Event
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Removing chrono tags
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Spying on radio channels
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Repeated removal of eye protection
3 Ban Strikes — Permanent Ban
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Theft
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Vandalism
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Assault
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Consuming controlled substances
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Lying on waiver
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Shooting wildlife
