You can request particular games to be played on certain dates at specific times on the contact page by sending a message to us, if it can be fit into the schedule we will do so.

Mix and Match:

In some cases, game modes can be mixed and matched to form more complex game modes such as mixing capture the flag with medic so players can be respawned out in the field while attempting to capture the flag.

Wild Cards:

Wild cards may be allowed in certain game modes. A wild card is a person without a team who is allowed to kill anyone they want. The purpose of a wildcard is to allow people who join a game late or, to still be able to play or to ensure there are even teams.

 

Normal Game Modes

 

Assassins – There is a 7-3 player spread. The team with the higher number of players are the assassins. The attackers must go into the assassins territory and steal a flag from their base. The assassins are armed with nothing but foam/rubber melee weapons. The game is over when the assassins are dead or the flag is captured.
Respawn: NA

Spawn point: 1&2
Time of day: night
Player ratio: 7-3
Estimated Time of Game: 40-60 minutes

Capture the flag – First team to get the enemies flag and return their base wins. Multiple team, 2-4.
Respawn: infinite

Spawn point: 1 & 2
Time of day: Any
Player ratio: 1-1
Estimated Time of Game: 40-60 minutes

Cat and mouse – Two rounds of cards are passed out. The First round of cards gives you your identity for the game, the second round gives you your target. You are not allowed to shoot anyone except your target until your target is dead, even if someone is attacking you.
Respawn: NA

Spawn point: NA
Time of day: Any
Player ratio: Varies
Estimated Time of Game: 40-60 minutes

Chaos – Free for all. Each person has to think of a team name for themselves before the game starts. It does not matter what name you pick. Whenever someone is killed, any other player can respawn them by tapping on their shoulder and telling them the name of their team. When someone is respawned by another player, they are now on their team and can respawn others to the same team. This goes on until everyone is on one team.
Respawn: infinite

Spawn point: any
Time of day: Any
Player ratio: varies
Estimated Time of Game: 60-90 minutes

Dominion – There are several locations (3-5) with flags on pulleys. Your objective is to capture and raise your teams flag at as many of these locations as possible. After 60 minutes, the game is over and whichever team has the most amount of raised flags wins.
Respawn: infinite

Spawn point: 1, 2
Time of day: Any
Player ratio: 1-1
Estimated Time of Game: 60 minutes

Drug trade – There are 3 teams. One team is the "dealers" and the other team is the "buyers." Each team starts with a certain amount of a specific item (nuts or bolts) and the nuts are considered "money" and the bolts are considered "drugs." For the buyers, the money is worth 1/2 point and the drugs are worth 1 point each. For the dealers, the drugs are worth 1/2 point and the money is worth 1 point. Each team can raid the other team, or trade, or do anything they want to try to accumulate the most amount of points. There is one other team called the FBI agents. There are far fewer players on the FBI team and when they manage to get any of the drugs or money to their safe, it is out of the game and cannot be brought back in. After 90 minutes, the game ends and whoever has the most about points wins.
Respawn: infinite

Spawn point: 1, 2, 5
Time of day: Any
Player ratio: varies
Estimated Time of Game: 90 minutes

Famine – 1/4 the amount of players are barricaded in the most fortified area in the field (prepped spot) with a very limited amount of ammo (1-2 mags each). They have to hold out for as long as they can against the other team which is very well armed. When they are all out, the game is over.
Respawn: infinite

Spawn point: any
Time of day: Any
Player ratio: varies
Estimated Time of Game: 60-90 minutes

Flag madness – There are several posts throughout the field. Each team must insert their flag into post. Each post counts as 1 point at the end of the game. After 45 minutes, the game will be over and whoever ends with the most points wins.
Respawn: infinite

Spawn point: any
Time of day: Any
Player ratio: varies
Estimated Time of Game: 60-90 minutes

Generator Defense – 2 teams, one defends a “generator” which is a box filled with 3 balloons. The generator team is to have better weaponry than the other team, yet slightly outnumbered. The box is located inside a team base. The attackers start in the opposing team base. 

Respawn: infinite

Spawn point: 1&2
Time of day: day
Player ratio: 1-3 or 2-3
Estimated Time of Game: 40-60 minutes

Hamburger hill – This game mode (which namesake is completely a mystery) is similar to dominion. The only difference is that there is only one flag which is placed on the fortress. Instead of having your teams flag up at the end of the game, you must have it up for the longest while a ref times it. After 90 minutes, whichever team has had the flag up the longest, wins.

Respawn: Infinite

Spawn point: 1 & 2

Time of day: Any

Player ratio: 1-1

Estimated Time of Game: 90 minutes

Hostage – Each team gets one hostage (team leader), they are put in the opposing team base. Their team has to save the hostage or he has to escape. First team to retrieve hostage and bring them to their base wins. When shot, hostages have to sit down and cannot shoot until someone from their team revives them. Length of time touching for reviving differs based on number of players.

Respawn: Infinite

Spawn point: 1 & 2

Time of day: Any

Player ratio: 1-1

Estimated Time of Game: 45-60 minutes

Infection – There is one infected person versus the rest of the players. When the infected person kills another player, that player also becomes infected. After 45 minutes, anyone left uninfected wins. If the infected infect everyone before that point, then they win. The infected can be killed with a shot to any part of the body but can respawn anywhere.

Respawn: Infinite

Spawn point: any

Time of day: any

Player ratio: varies

Estimated Time of Game: 45 minutes

Juggernaut – one juggernaut per 15 defenders is armed with the heaviest (fastest shooting, most ammo) weapon in the arsenal and has to make it from the inside of Omega base to touch Alpha base. The juggernaut cannot run, only walk (fast walking is ok). The juggernaut will have balloons tied to them (number of balloons to be altered based on how many defenders there are), for the juggernaut to lose all balloons must be popped.
Respawn: Juggernaut - NO, Defenders - infinite

Spawn point: 2
Time of day: ANY
Player ratio: 1-15
Estimated Time of Game: 15 minutes

King of the hill – The team in the fortress must fight for as long as they can. After a time set based on the number of players, the invading team can no longer respawn.
Respawn: Infinite invaders

Spawn point: 3
Time of day: Dawn or Dusk
Player ratio: 1-4/5 (fortress)
Time of Game: 60-90 minutes

KaboomThere are 2 teams. One team (FBI) has to defend 3 objectives. The other team (bombers) has 3 timers. If the bombers reach an objective, they can place a bomb which is set to 5 minutes. In order to defuse the bomb, the FBI must take the bomb 200 feet away from the objective before the timer ends. They cannot throw the bomb, only speed walk with it until it is 200 feet away.
Respawn: infinite

Spawn point: 1&2
Time of day: any
Player ratio: 1-1
Estimated Time of Game: 60-90 minutes

Last man standingeveryone versus everyone. There can be NO TEAMS, even in the game people cannot team up or simply not engage each other in order to defeat others first. There is no cooperations
Respawn: NO

Spawn point: forest entry
Time of day: day
Player ratio: 1-1
Estimated Time of Game: 15-30 minutes

Mad Scientists – There are 3 teams, two of which have the majority of the players. The first teams goal is to find and escort the mad scientist back to their base. The second teams goal is to find and kill the mad scientists. The scientists are lightly armed and allowed to defend themselves and do not want to be killed or captured.
Respawn: NO

Spawn point: 1&2
Time of day: any
Player ratio: 4-4-1
Estimated Time of Game: 45-60 minutes

Manhunt1 player per every 6-8 players is prey. The prey must make it from one spot to the other without being shot first. 
Respawn: NO

Spawn point: 1&2
Time of day: night
Player ratio: 1-6/8
Estimated Time of Game: 30-45 minutes

Medic – multiple teams versus each other. One medic per team, required to hold an air horn against wounded people for 30 seconds to respawn people. Medics can heal other medics.
Respawn: infinite

Spawn point: medic
Time of day: day
Player ratio: 1-1
Estimated Time of Game: 45-60 minutes

Monster hunting – Monsters wear scary masks. Monsters have automatic airsoft guns, hunters have pistols. Monsters are allowed into the forest first, the monsters cannot strategize with the other monsters, everything must be random.
Respawn: NO

Spawn point: forest entry
Time of day: Dusk
Player ratio: 1-4 (monsters)
Estimated Time of Game: 15-25 minutes

Ninja – 4-6 people hide with foam swords and try to take out everyone else. The game is restricted to the forest only, when each ninja is taken out they go to spawn point 1 and wait, when all ninjas have gathered around spawn point 1, they blow an air horn (or yell) to signal that the game is over. 
Respawn: NO

Spawn point: forest entry
Time of day: dusk
Player ratio: 1-4 (ninjas)
Estimated Time of Game: 30-60 minutes

Pistol war – everyone has a pistol, teams of 2.
Respawn: NO

Spawn point: forest entry
Time of day: any
Player ratio: 1-1
Estimated Time of Game: 30-45 minutes

Prirates – This is a free for all. Each person is given 3 "treasures." When a person is killed, whoever gets to them first can take 1 treasure from them. After 15 seconds of their death, they can respawn. When a player is dead, only 1 treasure can be take from them. Once a person loses all their treasures, they can continue to play and attempt to get them back. Anyone can team up if they want with other players or even betray them. The player with the most amount of treasure at the end of the game wins. 
Respawn: infinite

Spawn point: anywhere
Time of day: day
Player ratio: varies
Estimated Time of Game: 45 minutes

Protect the President – there are two teams, one team consists of 3 people, two guards (number of guards subject to change based on number of players) and one president. The guards are equipped with the heaviest guns. The president has no weaponry, but they have 3-5 balloons attached to them. The president has to make it from Alpha base to the Omega base to with at least one balloon intact. When the guards are shot they must sit down and cannot fire until 10 seconds later in which they can continue fighting. Opposing team cannot camp on guards, they must be a minimum of 80 feet away from guards when they respawn.
Respawn: infinite

Spawn point: 1
Time of day: day
Player ratio: 3-any
Estimated Time of Game: 15-25 minutes

Sniper kings – Multiple snipers outnumbered by other soldiers. Snipers spawn in the fortress and they must hold the fort while the other team has infinite respawns. After a time set based on the number of players, the invading team can no longer respawn.
Respawn: infinite non snipers

Spawn point: 3
Time of day: early to mid day
Player ratio: 1-4/5
Estimated Time of Game: 30-40 minutes

Sniper warfare – multiple snipers outnumbered by other soldiers. The snipers start spread out through the forest and field. No respawns for either team. Fortress is off limits.
Respawn: NO

Spawn point: forest entry
Time of day: Any
Player ratio: 1-2
Estimated Time of Game: 30-40 minutes

Team Death Match – two teams start in Alpha and Omega bases, strategy is key.
Respawn: NO

Spawn point: 1& 2
Time of day: Any, recommended early-mid day
Player ratio: 1-1
Estimated Time of Game: 20-30 minutes

Trouble in Terrorist town – everyone draws a card, anybody who draws a joker is a terrorist, the person who draws a king is the detective, anyone who draws a queen is a vigilante, any other card is an innocent. There will be one terrorist per three innocents. The goal of the game is for the innocents to find and kill all the terrorists. Vigilantes are allowed to pick their own team. At the beginning of the game, everyone will stand in a circle, the detective will ask everyone to lower their heads and close their eyes and stick their fists out. Then, the terrorists will be allowed to raise their thumbs up and look up so they know who the other terrorists are. Everyone has pistols only. During the game, anybody who was shot can be asked by the detective to show their card. You cannot show anyone your card except when you are dead and only to the detective. You can only make one traitors truce. Traitors truce is when two people make a truce at the beginning of the game and agree to not kill each other even if one is a traitor.
Respawn: NO

Spawn point: forest entry
Time of day: Dusk
Estimated Time of Game: 15-60 minutes

 

Specialty Games

Night war – strobe lights while its dark doesn’t allow for night vision to kick in. optional teams or free for all.
Respawn: NO

Spawn point: 1 & 2 or forest entry
Time of day: Dusk
Player ratio: 1-1
Estimated Time of Game: 15-30 minutes

 

Wild west duels – Its high noon, two people, pistols only. Ten paces, turn and shoot. Whoever makes it out alive wins. This game is played tournament style, game after game until a final victor remains. 
Respawn: NO

Spawn point: ten paces
Time of day: noon
Estimated Time of Game: 5-15 minutes

 

League only Games

Hunger Games - All possible guns, sidearms, swords, knives, shields, etc are gathered and spread throughout the entire field. Some guns have full mags, others have half or less. Everyone starts at the fortress and on a count of 10 spread out and try to gather as many kills as possible. From here, there are 2 variations. First (A), the game could go until only one person remains, or (B) everyone will have infinite respawns for a set time and whoever gets the most kills during the game wins. At any given time, you cannot wield more than 1 gun and 1 sidearm/melee weapon. You cannot switch mags in guns from one gun to another. If there is a "cornucopia" in the game which contains extra mags, you can switch the mag in 1 gun 1 time during the entire game. 

Respawn: A - NO / B - Infinite

Spawn point: any

Time of day: any

Estimate time of game: 120-180 minutes.

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411 North Willowbrook drive,

Coldwater Michigan,

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